Virtues and Flaws
- Improved Characteristics
- Higher Purpose (protect the herd)
- Defensive Fighter
- Extra Natural Weapons
- Large Antlers
- Fast Runner
- Good Jumper
- Sharp Ears
- Antlers: Init +4, Attack +7, Defense +8, Damage +5
- Hooves: Init +4, Attack +6, Defense +8, Damage +3
- Dodge: Init +2, Attack n/a, Defense +7, damage n/a
|-1 (1-7)||-3 (8-14)||-5 (15-21)||Incapacitated (22-28)||Dead (29+)|
Natural Weapons: During the autumn and winter, a stag has antlers with the following weapon statistics: Init +2, Atk +3, Def +2, Dam +3. In spring, it sheds its antlers and must fight with its hooves until the following autumn: Init +2, Atk +2, Def +2, Dam +1.
Appearance: These statistics are for the red deer, one of the largest deer in Mythic Europe. Adult males average 40 to 50 stone in weight (560 to 700 pounds) depending on the richness of the available food supply, and may be up to 15 hands high – as tall as some horses, but more lightly built. The red deer's coat is reddish-brown in winter and tan in summer, with a lighter rump and underbelly. Stags have a shaggy mane of dark fur and an impressive rack of antlers over four feet across from tip to tip. They make a deep, bellowing roar during the autumn mating season.
Description: The red deer lives in open woodlands, moors, and grasslands throughout Mythic Europe. It avoids dense, tangled forests but can be found in alpine forests and meadows. The species is called "elk" in North America. The size of the red deer varies from +1 where grazing is poor to +2 where the grass is rich and plentiful. Does are smaller than stags and lack antlers. The red deer is a favorite quarry of hunters. In some places, only nobles are allowed to hunt it. The stag usually flees from combat, trying to draw enemies away from its herd, but it can fight if it must. All deer gain a +3 bonus to rolls involving running or jumping.